$15.00 Java Inventory Program part 5 & 6
- From Computer-Science: Object-Oriented-Programming , Computer-Science: Programming-Methods
- Closed, but you can still post tutorials
- Due on Nov. 08, 2009
- Asked on Nov 07, 2009 at 5:49:55PM
Q:I'm needing help with a Java Assignment
Inventory Program part 5
· Modify the Inventory Program by adding a button to the GUI that allows the user to move to the first item, the previous item, the next item, and the last item in the inventory. If the first item is displayed and the user clicks on the Previous button, the last item should display. If the last item is displayed and the user clicks on the Next button, the first item should display.
· Add a company logo to the GUI using Java graphics classes.
Inventory Program part 6
· Modify the Inventory Program to include an Add button, a Delete button, and a Modify button on the GUI. These buttons should allow the user to perform the corresponding actions on the item name, the number of units in stock, and the price of each unit. An item added to the inventory should have an item number one more than the previous last item.
· Add a Save button to the GUI that saves the inventory to a C:\data\inventory.dat file.
· Use exception handling to create the directory and file if necessary.
· Add a search button to the GUI that allows the user to search for an item in the inventory by the product name. If the product is not found, the GUI should display an appropriate message. If the product is found, the GUI should display that product’s information in the GUI.
Here is what I have from part 4
Attachments:
CarIPP4.java (9K)



